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Unnamed Adventure Clone
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Devlog
Development on UAC is on hold indefinitely
February 19, 2021
by
Localized Anomaly
Well, it was fun, but UAC is no longer in development, active or otherwise. I'd like to thank the people that helped me with its development, but there will never be a finished version of the game. I'...
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Entering Radio Silence as Development is finished
September 05, 2020
by
Localized Anomaly
What do I mean by "Radio Silence?" UAC has gotten to a point where it is changing very fast, and I feel that there are no advantages to continue posting new versions of the game here until its final r...
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Version 0.6 Released!
August 24, 2020
by
Localized Anomaly
This update brings only a few features, but they are big ones. And I've also gained a few extra people on the team! Rift Studier is a Desgin Consultant and Sprite Artist, and the Spicyiest will be Com...
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UAC Version 0.5 released
August 15, 2020
by
Localized Anomaly
So, I added even more quality of life improvements to the game, but I still wouldn't call it "fun." Stay tuned though, it's getting there. Changes this update: -Controller support added -Maze size inc...
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UAC Verison 0.4 Released
August 12, 2020
by
Localized Anomaly
Right, so apparently the last update's devlog didn't actually get posted. Unfortunate. You really didn't miss an awful lot. Well, I say that. New features (Since 0.2): -Attack animation -Maze generati...
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Unnamed Adventure Clone has its first playable build
July 24, 2020
by
Localized Anomaly
Welcome to Unnamed Adventure Clone (UAC) UAC is a game I'm making to challenge myself and gain experience Right now, all you can do is explore a 10x10 grid of rooms to fight 10 enemies and get to a re...
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